When you start a match you choose a distance, your bow type and a match category. Both archers shoot the same round on their own range and score every arrow by tapping where it landed. The server scores each arrow and decides the result, so both phones always agree on who won.
At a glance
| Type | How you win | Level at the end |
|---|---|---|
| Scoring | Highest total over the whole round | Draw |
| Elimination | Recurve: most set points. Compound: highest total | Shoot-off |
| Show-down | Most arrows closer to the centre than your opponent's | Shoot-off |
| Shoot-off | One arrow each, closest to the centre | Shoot again |
Scoring
The classic: add up every arrow. Highest total wins.
You both shoot the full round and your scores are added up end by end. After the last end, the higher total wins. If the totals are equal the match is a draw — scoring is the only type that can end level.
Rounds
| Distance | Face | Arrows | Bow |
|---|---|---|---|
| 18m | 40cm | 30 (10 ends of 3) | Recurve, compound |
| 50m | 80cm | 36 (6 ends of 6) | Recurve, compound |
| 70m | 122cm | 36 (6 ends of 6) | Recurve, compound |
Elimination
Head-to-head match play, as in the elimination rounds of a tournament.
Recurve Set system. Each end of 3 arrows is a set. The higher end score wins the set and gets 2 set points; an equal end gives both archers 1. The first to 6 set points wins, so a match can be over before the 5th set.
| Set | You | Opponent | Set points |
|---|---|---|---|
| 1 | 28 | 27 | 2 – 0 |
| 2 | 26 | 29 | 2 – 2 |
| 3 | 28 | 28 | 3 – 3 |
| 4 | 29 | 27 | 5 – 3 |
| 5 | 28 | 26 | 7 – 3, you win |
Compound Cumulative score. 5 ends of 3 arrows, added up. The higher total after 15 arrows wins.
Level at the end (5–5 in set points, or equal totals)? Then a shoot-off decides it.
Rounds
| Distance | Face | Format | Bow |
|---|---|---|---|
| 18m | 40cm | Sets, first to 6 | Recurve |
| 18m | 40cm | 15 arrows, cumulative | Compound |
| 50m | 80cm | 15 arrows, cumulative | Compound |
| 70m | 122cm | Sets, first to 6 | Recurve |
Show-down
A Nock-Nock format: every arrow is a duel.
You shoot ends of 3 arrows. Each of your arrows is compared with your opponent's arrow of the same number — your 1st against their 1st, and so on. Whoever is closer to the centre gets 1 point. Two arrows within 1 mm of each other are a tie: no point for either. The ring score doesn't matter here, only the distance to the centre — two arrows in the same ring are not equal: the one nearer the centre takes the point.
| Arrow | You | Opponent | Point |
|---|---|---|---|
| 1 | 8 mm from centre | 15 mm | You |
| 2 | 22 mm | 12 mm | Opponent |
| 3 | 6 mm | 6.5 mm | Tie (within 1 mm) |
Most points after the last end wins. Level? Then a shoot-off decides it.
Rounds
1, 3 or 5 ends of 3 arrows, at 18m (40cm face), 50m (80cm) or 70m (122cm). For recurve and compound.
Shoot-off
One arrow each. Closest to the centre wins.
Available as a match of its own — quick, and nerve-racking — at 18m, 50m and 70m, for both bow types. It's also how a level elimination or show-down match is decided.
- Each archer shoots one arrow; the one closest to the centre wins.
- Two arrows within 1 mm of each other are a tie: you both shoot again, as often as needed, until there's a winner.
- You can't shoot your next shoot-off arrow before your opponent has shot theirs.
- A rated single-arrow shoot-off match counts for half in your rating.
Good to know
- Line cutters score the higher ring, as in real archery.
- Compound at 18m: only the inner X scores 10, the rest of the gold scores 9.
- Rated or casual: rated matches change both archers' rating (separate for recurve and compound); casual matches don't. Random opponents are always rated. How the rating works.
- Forfeit: giving up counts as a loss. If your opponent stops shooting, you can claim the win 10 minutes after your own last end. If nobody shot an arrow yet, the match is simply cancelled and no rating changes.